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PUBG: Battlegrounds

Arcane Full cheat for PUBG: Battlegrounds on Windows

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Arcane Full for PUBG: Battlegrounds — interface screenshot 1
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Purchase

Arcane Full for PUBG: Battlegrounds: system requirements

Game mode
Borderless, windowed
Processors
Intel, AMD
Game client
Steam, Epic Games
Systems
Windows 10, Windows 11
Built-in Spoofer
No
USB drive
No
Additional requirements
Anti-cheat: in-game; OBS recording bypass; does not work on laptops.

About Arcane Full for PUBG: Battlegrounds

Arcane Full is the full Arcane build for PUBG: Battlegrounds, adding an aimbot to the visuals. Aiming accounts for target movement, locks onto the selected enemy, hits the head, neck, body, or pelvis, checks visibility, and keeps working on knocked players. Recoil compensation and No Sway are active only while aiming.

Player ESP displays boxes, health, weapon with ammo, level, Team ID, and gear. Loot is split into categories from assault rifles to boosters and runs through a filter; vehicles show fuel and durability, while airdrops and deathboxes show their contents. For grenades, a detonation timer and blast sphere are shown.

The software is hidden from OBS recording and works in windowed and borderless modes on Windows 10/11 with the Steam and Kakao clients. It does not run on laptops.

Features of Arcane Full for PUBG: Battlegrounds

Aim key and mode
  • the aimbot activates on hold or toggle of the selected key.
Prediction
  • accounts for target movement and calculates prediction.
Lock Target
  • locks the aimbot onto the selected enemy.
Recoil compensation
  • dampens recoil while the aimbot is active.
No Sway
  • removes scope sway while aiming.
Aim Knocked
  • the aimbot keeps targeting knocked players.
Prediction Cross
  • an aim marker shows the point with prediction applied.
FOV circle
  • draws the aiming zone on screen; the radius is adjustable.
Visibility check
  • the aimbot only targets enemies that are visible.
Bone selection
  • head, neck, body or pelvis.
Smoothing and distance
  • aim correction speed and the maximum aim range.
2D boxes
  • full player boxes or corners only.
Box fill
  • static or gradient box background.
Health bar
  • static, HP-based, or gradient; a text version is also available.
ESP style
  • labels with or without a background.
Nickname, level, and kills
  • each player's name, level, and kill count are visible.
Weapons and ammo
  • the enemy's weapon in hand and remaining ammo.
Knocked
  • a separate marker for knocked-down players.
Spectators
  • a counter of those watching your game.
Team ID and team colors
  • squad number and color to tell groups apart.
Skeleton
  • bones with adjustable thickness and fading with distance.
Equipment
  • player gear, shown always or on hover.
Distance and visibility
  • distance to the player and a marker showing whether they are visible.
Lines to players
  • lines from the top, center, or bottom of the screen.
Render distance
  • separate limits for players, items, vehicles, crates, and grenades.
Item ESP
  • loot on the ground with the distance to each item.
Combat mode
  • a combat item ESP mode, toggled with a key.
Loot categories
  • weapons of all classes, helmets, vests, backpacks, med kits, boosters, ammo, grenades, and attachments.
Item filter
  • keeps only the selected items on screen.
Vehicle ESP
  • land, water, and air vehicles with distance.
Fuel and durability
  • vehicles show remaining fuel and condition.
Airdrops and death crates
  • markers for airdrops and deathboxes of killed players.
Crate contents
  • a list of the items inside, always or on hover.
Grenade ESP
  • name, distance, and a distinct color for frag, flash, and smoke grenades and Molotov cocktails.
Grenade timer
  • time until a thrown grenade explodes.
Blast sphere
  • the blast radius around a grenade, with adjustable size.
Crosshair
  • a custom crosshair on screen.
Off-screen arrows
  • point to enemies outside your field of view.
Themes and languages
  • light or dark theme; Russian, English, or Chinese language.
Interface
  • particles, accent color, watermark, time, FPS, DPI scale, and notification position.
VSync
  • vertical sync for the overlay.
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