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WARDOGS

UDP cheat for WARDOGS on Windows

Undetected
UDP for WARDOGS — interface screenshot 1
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UDP for WARDOGS — thumbnail 1
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Purchase

UDP for WARDOGS: system requirements

Game mode
Windowed or borderless
Processors
Intel and AMD
Game client
Steam
Systems
Windows 10/11 (builds 1909–25H2)
USB drive
No
Additional requirements
Anti-cheat: in-game; enable virtualization; UEFI BIOS (for Intel); 16 GB RAM or more; no OBS recording bypass.

About UDP for WARDOGS

UDP is a private cheat for WARDOGS with an aimbot, detailed ESP, radar and an artillery helper. The aim picks a bone, accounts for target movement and bullet drop, skips teammates and downed players, and works only on visible targets; FOV, smoothing and range up to 800 m are adjustable.

Player ESP shows name, health, weapon, stance, kill and death count, skeleton, snaplines and off-screen arrows; downed and dead players can be highlighted in custom colors. Vehicle ESP shows who is inside a vehicle, its altitude, engine status and damage sections, while World ESP shows loot, mines, C4 and crates. In the Artillery section, the gun position and the target are set with markers, and Staff Banner warns you if an admin or developer is in the match.

Requires Windows 10 or 11 (1909–25H2), virtualization enabled, UEFI BIOS for Intel and 16 GB of memory or more. Any game client is supported.

Features of UDP for WARDOGS

Aimbot
  • aiming on its own key.
Bone selection
  • head, neck, chest, pelvis or nearest.
FOV
  • from 10 to 600 px, with a circle and a custom color.
Smoothing
  • a scale from 1 to 30.
Maximum distance
  • from 10 to 800 m.
Movement prediction
  • prediction based on target movement.
Bullet drop compensation
  • ballistics correction at long range.
Target filters
  • ignores teammates and downed players, visible targets only.
Line to target
  • shows the current target, with a customizable color.
Boxes
  • corner or full, with fill and transparency.
Name and health
  • player name, health as a number and as a bar on the top, bottom or side, smooth animation.
Weapon and stance
  • what the player is holding and what stance they are in.
Kills / deaths
  • kill and death count for each player.
Skeleton and head circle
  • model bones with a display distance of up to 1000 m.
Downed and dead
  • custom colors and a knocked marker.
Snaplines
  • lines to players with color and distance.
Off-screen arrows
  • point to enemies out of view.
Distance fade
  • ESP elements get thinner and more transparent at a distance.
Team colors
  • enemies, teammates, unknown team, hide teammates.
Visibility check
  • different colors for visible players and those behind cover.
Vehicle ESP
  • vehicles with a box and distance up to 10000 m.
Passengers
  • spotted players inside vehicles.
Damage sections and engine
  • condition of vehicle components.
Altitude
  • the altitude the vehicle is at.
Vehicle colors
  • enemy, friendly and of unknown affiliation.
Dropped loot
  • names and color, distance up to 1000 m.
Mines / C4
  • charges with the danger zone radius.
Boxes
  • crates with a custom color and distance.
Radar
  • players, names, vehicles and distance rings.
Radar settings
  • size 120–500 px, range 25–2000 m, transparency, movable window.
Artillery
  • a choice of two guns, position set by key, target set by crosshair, in-world markers.
Battle Mode
  • on a key, by hold or toggle.
Crosshair
  • cross, circle or dot, size and color, hidden while aiming.
Staff Banner
  • a warning and the name if an admin or developer is in the match.
Status bar
  • an info bar on top of the game.
Hotkeys
  • quickly turn the radar, indicators and aim on and off.
Menu
  • scale from 75 to 200 percent, Russian or English, interface color.
Safe Mode
  • a separate Safe Mode in the settings.
Configuration
  • saving and reloading settings.
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