Warchill cheat for War Thunder on Windows
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Warchill for War Thunder: system requirements
About Warchill for War Thunder
WarChill is an overlay cheat for War Thunder: ESP is rendered in a separate window with a random name, and the window hides when the game is inactive. 3D boxes draw only the visible faces and change color when the enemy is visible; Cache manager keeps a white enemy marker even without data from the server. Distance, vehicle name and the firing point are shown alongside.
The developer marks the aim block with prediction, ballistics, Smart humanizer and bomb drop prediction as temporarily not working, while bomb damage calculation, the rocket controller and the off-screen enemy indicator are disabled until an update.
The ESP frame limit and toggleable smoothing help on a low-end PC. The loader is rebuilt for every launch, and usage traces are wiped. Anti-cheat: EAC; Arcade, Realistic and Simulator battles. Windows 7–11 Pro x64 (1909–23H2), Intel or AMD; no spoofer and not hidden from OBS.
Features of Warchill for War Thunder
- aiming at the enemy; the developer marks the entire aim block as temporarily not working.
- the aim activates while the right mouse button is held. Temporarily disabled by the developer along with the entire aim block.
- predicts the target's position for any vehicle. Temporarily disabled by the developer along with the entire aim block.
- applies ballistic correction for any shells and guns. Temporarily disabled by the developer along with the entire aim block.
- adjusts mouse speed and trajectory on the fly. Temporarily disabled by the developer along with the entire aim block.
- passes shell and gun data to the aim, so it works on almost any vehicle. Temporarily disabled by the developer along with the entire aim block.
- shows where the bomb will land. Temporarily disabled by the developer along with the entire aim block.
- calculates the blast radius of each bomb, accurate to the meter; temporarily disabled by the developer until an update.
- calculates the rocket aim point on any vehicle, including helicopters; temporarily disabled until an update.
- 3D boxes that draw only the visible faces.
- the ESP color depends on whether the enemy is visible.
- keeps a white enemy marker even if the server doesn't report that enemy.
- distance to the enemy and their vehicle name.
- a line and point showing where to shoot to hit; the aim targets the same spot.
- an indicator bar pointing to enemies out of view; temporarily disabled until an update.
- a separate ESP rendering window.
- limits ESP frames so the software runs on low-end PCs.
- random window name; rendering hides when the game is inactive.
- smooths ESP lines; can be turned off on low-end PCs.
- syncs ESP frames with the monitor's refresh rate.
- a new loader for every launch and cleanup of usage traces.
- hits across the entire map with any gun, even with starter HE shells at 2 km and beyond. Relies on the aim block, which the developer has marked as temporarily not working.
- corrections for firing at aircraft even with anti-tank shells. Relies on the aim block, which the developer has marked as temporarily not working.
- precise drops from any altitude and during unusual banking turns. Relies on the aim block, which the developer has marked as temporarily not working.
- arcade, realistic and simulator battles with EAC.







