Mason Arcade cheat for War Thunder on Windows
Undetected
Purchase
Mason Arcade for War Thunder: system requirements
About Mason Arcade for War Thunder
Mason Arcade is made only for War Thunder arcade battles and vehicles up to battle rating 4.7. The lead marker works for planes and tanks, and a key moves it from the turret to the hull or another part of the target. The aimbot's smoothing, radius and shake can be tuned; it is turned on with its own key.
A pilot gets a bomb sight, plane speed and a missile alert. The ESP draws ground targets, aircraft and bots with a box, the vehicle name, heading, nickname and distance, plus missiles, bombs, and enemy bases and airfields. Enemy reloads and visible targets are marked; there is a radar and the last known position outside air battles. Only spotted vehicles are shown.
Tanks get a ballistic crosshair; the arcade sight's range limit can be removed, and the zoom limit is set by hand. There are also the game's own HUD aids, a target outline and hiding of the gunner camera. It runs on Windows 11 x64 (21H2 to 25H2) or 10 x64 (2004 to 22H2) on Intel or AMD, in windowed or borderless fullscreen mode, from Steam or the Game launcher. The ESP shows up on recordings and screenshots.
Features of Mason Arcade for War Thunder
- aims at enemy vehicles and is turned on with an assigned key.
- how fast the sight is brought onto the enemy and how wide the capture zone is.
- adjusts sight shake while the aimbot is working.
- shows where to aim ahead of planes, tanks and other vehicles.
- the marker can be tied to the turret, the hull or another part of the target; a dedicated key switches it.
- highlights an enemy only once spotted, when the server has already sent its model.
- a box on the enemy, the vehicle name and its direction of travel.
- the player's nickname and the distance to them; how far enemies are drawn is limited by hand.
- ground vehicles, aircraft and bots are shown or hidden separately; teammates and spotted enemies can be removed from the screen.
- highlights missiles and bombs, along with enemy bases and airfields.
- shows aircraft speed in the ESP; the option is on by default.
- leaves a marker where a vehicle was last detected, at any range; it does not work in air modes.
- vehicle data is gathered in a separate panel that can be moved around the screen with an assigned key.
- marks an enemy while they are reloading.
- an eye icon next to an enemy that is within line of sight.
- an alert about missiles in the air.
- a bomb release mark with a manually set trigger distance.
- draws nearby vehicles in a separate window with adjustable size and radius; the window can be moved with a key.
- a cross where the shell will land; works on tanks only.
- removes the range limit of the arcade sight for corrections at long range.
- the sight's maximum zoom is set by hand for more accurate long-range shots.
- turn on the game's built-in lead marker, rocket-fire indicator and ship markers.
- an outline around the vehicle in your sight.
- hides the gunner camera.
- a set of settings goes to the clipboard and is later pulled back from it.
- a light mode that saves CPU resources.
- the menu switches between English and Chinese.







