Mason cheat for Mistfall Hunter on Windows
Undetected
Purchase
Mason for Mistfall Hunter: system requirements
About Mason for Mistfall Hunter
Besides the aimbot and visuals, Mason for Mistfall Hunter has dozens of character movement and physics settings. The aim is activated by a key and has smoothing, calibration and a visible FOV circle. ESP draws corner boxes, lines and distance to players, and Loot ESP shows item names and the distance to them.
Most of the menu is movement hacks: Speed Hack for walking, running, swimming and flying, Infinite Jump, High Jump and No Fall Damage, Zero, Low and Moon Gravity modes, friction, braking, crouching and water behavior. There's Fly Hack, NoClip, teleport and an impulse launch on a key, plus tweaks for mass, rotation, network smoothing and NavMesh.
The game must be launched through Steam and in windowed mode. Windows 10 or 11 will do, 64-bit only and in versions 2004 to 23H2, and the processor can be Intel or AMD. The cheat is not hidden in recordings or screenshots; it is built for the game's own anti-cheat.
Features of Mason for Mistfall Hunter
- activated by a key, with aim smoothing and calibration.
- shows the aim's working area; the size is adjustable.
- marks the enemy the aimbot is targeting.
- corner boxes, lines to players and distance, ESP type selection.
- custom visuals color and maximum render distance.
- item names and the distance to them, in a separate color.
- separate speeds for walking, running, crouching, swimming and flying.
- maximum acceleration, plus air control and mid-air acceleration of the character.
- jump velocity and jump strength multiplier.
- a jump with doubled vertical velocity and endless jumps with no cooldown.
- the character takes no damage from falls.
- gravity multiplier and Zero, Low and Moon Gravity modes.
- the character's ground, lateral and braking friction.
- braking while falling, swimming and flying, braking step.
- crouch height and Super Crouch mode.
- maximum step height and staying on ledge edges.
- swim speed, buoyancy, and the step height and vertical speed when leaving the water.
- character mass, push force, repel force and physical contact force.
- rotation speed on the X, Y and Z axes and turning to face the direction of movement.
- network smoothing distances and times for movement and rotation.
- simulation step and iteration count, forced acceleration and surface check.
- projection of movement onto the navigation mesh with height tolerances.
- launches your character on a chosen key with adjustable speed.
- flight and passing through walls and obstacles.
- teleport on a key with selectable height.
- speed retention on the ground, walking freely off ledges and per-axis surface velocity handling.


