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Rust

Thomas Pro cheat for Rust on Windows

Undetected

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Thomas Pro for Rust: system requirements

Game mode
Borderless or windowed
Processors
Intel and AMD
Game client
Steam
Systems
Windows 10, Windows 11 (except 26H1 and 26H2)
Built-in Spoofer
No
USB drive
Yes
Additional requirements
A CPU with AVX2 support is required. The build has no built-in spoofer.

About Thomas Pro for Rust

Thomas Pro is an external cheat for Rust and the senior tier of the Thomas line: 141 toggles across six menu sections. The aim works while a key is held, and the bone, FOV radius, range, smoothness and prediction are set by hand. Silent Aim and the No Recoil, No Sway and No Spread toggles switch on separately; there is also semi-auto, Rapid Fire and an Eoka that never misfires.

Player ESP draws boxes and skeletons, labels the enemy's name, weapon and belt, separates teammates, sleepers, wounded players and scientists, and warns you when someone is looking at you. There is a radar and arrows to those beyond the edge of the screen. The world section marks sulfur, metal and stone, crates and corpses, workbenches by tier, turrets, mines and vehicles.

Fly Hack, Speed Hack and Spider are visible to other players, so it makes sense to use them sparingly. There is also zoom, time of day, sky colours, configs and Chams. To run it you need Steam, a CPU with the AVX2 instruction set, borderless or windowed mode and a USB flash drive, while Windows 10 or 11 of any build except 26H1 and 26H2 will do; there is no built-in spoofer.

Features of Thomas Pro for Rust

Aim Assist
  • aiming works while the assigned key is held.
Silent Aim
  • the bullet goes to the target although the crosshair on your screen does not move.
Bone, FOV and range
  • the aim point, the capture radius with an on-screen circle and a distance limit.
Smoothness and prediction
  • Smooth softens the turn, and the prediction line and point track a moving target.
No Recoil, No Spread, No Sway
  • three separate toggles for recoil, spread and weapon sway.
Fire modes
  • semi-auto, Rapid Fire and Always Shoot, which fires on its own when you are on target.
Eoka, bow and compound bow
  • the Eoka stops misfiring, and the bow and compound bow need no draw.
Heavy weapons
  • Aiming With Heavy keeps the aim on for heavy guns too.
Boxes and skeleton
  • several box types, a filled box and a skeleton with its own line thickness.
Enemy details
  • name, distance, weapon in hand and the contents of the belt and gear.
Player categories
  • teammates with a team ID, sleepers, wounded players and scientists are marked separately.
Enemy view
  • a view-direction line, the field-of-view sector and an alert when someone looks at you.
Off-screen arrows
  • point to players outside your view; size, radius and blinking are adjustable.
ESP range
  • Render Distance cuts off distant marks so the screen does not get cluttered.
Mini radar
  • a separate window with players and lines, with its own size, scale and opacity.
Resources
  • sulfur, metal, stone and hemp with the distance to each node.
Loot and containers
  • crates, dropped items, corpses, backpacks and sleeping bags on the map.
Cupboards and workbenches
  • TCs and workbenches of all three tiers are marked separately, so a base's level shows from afar.
Base defences
  • turrets, flame turrets, SAM sites, shotgun traps and land mines.
Vehicles and animals
  • Mini copter, Scrap heli, motorbikes and pedal bikes, boats and horses.
Fly Hack and Speed Hack
  • flight and speed-up on their own keys with a speed setting; others notice them at once.
Spider and Always sprint
  • climbing walls and running without holding the sprint key.
Interactive camera
  • the camera detaches from the character on a separate key.
View and zoom
  • a custom FOV, zoom on a key, a stretched aspect ratio and Remove Layers.
Light, time and sky
  • time of day, night and cave brightness, and the colours of the sky, clouds, sun and fog.
Fast Loot and HUD
  • faster looting, a centre crosshair and a reload bar; animations can be turned off.
Chams
  • colour fill for players, weapons and hands, plus a separate material fix.
FPS and configs
  • V-SYNC and a render limit, plus saving, loading and deleting configs.
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